понедельник, 29 сентября 2014 г.

In Development
- apparently, it’s possible to get a teamdamage/teamkill punishment from the race mode (or rather to damage your allies at all). According to developers, this (the ability to teamdamage) is not intended, it’s possible this will be removed
- some mods interfere with the new racing mod. Specifically, older versions of Gnomefather’s sounds cause the game to crash
- locked equipment on your Chaffee Sport tank will be (when the Chaffee Sport is removed) automatically and for free (no gold will be charged) removed and put to your depot at the end of the event
- the 50k XP reward is not a “free XP” reward, it will be transferred to the T1
- the Chaffee race mode is checked for bots strictly (on RU server at least), inactive players and bots will be banned
- the fact that exploding barrels do not deal damage in the Chaffee race is intentional – developers tested it, it wasn’t good with damage
- the fact the crew gets moved to the barracks does NOT mean you will get extra free barracks slots, if your barracks are full, the crew will simply stay as “extra” and as soon as a space frees itself by moving the barracks crew to a tank for example, the crew will occupy it

And a couple of interesting points from today’s leak about skill MM (for those who did not read it):

- on RU server, only 7 percent of players has below 47 percent winrate, 77 percent of players has winrate between 48 and 52 percent
- the “do you want skill MM” poll was sent to 200k players in total, results will apparently be known in November
- Hidden Village is scheduled for a rework (SS: told you so)
- map Stalingrad is planned
- the Bigworld engine is in apparently for an overhaul (SS: they call it “engine upgrade”, it’s possible that the developers here refer to Havok or new motion physics, but maybe other graphic features as well)

- apparently, something called “Black Forest” is planned (likely a new map, sounds interesting)
- it’s not planned to split the gun caliber and the shell actual caliber (for subcaliber shells, for the purposes of overmatch for example) because such a mechanism would be incomprehensible to players
- there will not be any “anti-medals” for bad behavior in game in order not to provoke idiots, who would collect them on purpose
- oddly enough, Storm and Yuri Pasholok are publically arguing (wut?) about sending/not sending some small things about the vehicle HD models (postwar lights on ISU-152 if I see correctly), apparently there is not a very good chain of communication between the HD modellers and historians (SS: as in, modellers ignoring feedback – I wonder if this is connected to the fact that “there might be no HD models in 9.4″)

- Veider on general LT class buff: “We didn’t scrap that. We will change the view ranges. We simply have to have a look at (new) LT’s on main servers. How did they fit in the game, if we need to fix anything and so on. Everything according to plan.”

Fixing the Panzer 35t Tank in HD
Hello everyone,

to my eternal shame, despite being a Czech vehicle fan, as you well know, I don’t play Panzer 38t or 35t much. I don’t generally sealclub, that’s one reason, but the truth is, I am really not that much into Czech tanks, that have German crews (waiting for the Czech branch). But yesterday, I decided to give 38t a shot after a year or so.


Imagine my surprise and “joy”, when I found out that historically, both 35t and 38t are completely FUCKED up. Well… let’s have a look at them.

As you probably know, Panzer 35t is the Czechoslovak LT Vz.35, used by the Wehrmacht forces. To that end, it was somewhat modified. What is wrong with it historically:

- the 20mm guns are completely unhistorical, they are there for the balance purposes I assume
- the top turret is fake (unhistorical), there was never such a thing as “Verstärkterturm” on Panzer 35t
- the top gun is partially fake, it wasn’t present until the advanced prototypes during the war
- stock engine has somewhat wrong designation
- elite engine is fake
- tracks could use different designation
- radios are problematic but noone really cares about those anyway

Considering that this vehicle is scheduled for rework when it gets remodelled to HD, here’s what could be done with it to keep at least some historicity. Basically, there are three variants, all of them revolve on turrets, one is somewhat unhistorical and I think it’s unnecessery.


- for starters, I’d drop the 20mm’s. They don’t belong to this tank anyway, leaving us with the 37mm’s only (the XP price would have to be compensated somewhere but whatever). Next, the engine.
- the T-15 engine is completely unhistorical, the stock engine should better be designated as T-11/0 with 120 horsepower (T-11 series had several stages, this is the one used by the original LT Vz.35). Now, we run into a bit of a problem. The stock engine has (historically correct) 120 horsepower, the top engine the vehicle series ever used was the Škoda T-11/2 135 horsepower engine (this engine appeared during the war on T-12 and T-13M prototypes). I suggest removing the top engine and replacing it with a 135hp T-11/2, compensating the mobility decrease by increased traverse rate and decreased terrain resistance to effectively leave the level of mobility the same

And now, the grand finale, the turret. Here, we have basically three options.

- option one is to rename the elite tracks to T-11 and replace the fake turret with a “T-11″ turret. T-11 was basically an upgraded version of the LT Vz.35, intended for export. The major user of this vehicle turned out to be Bulgaria (as “lek tank Škoda”) 


This is how it would look:
The advantage is, the turret wouldn’t have to be remodelled. The T-11 turret is from the outside practically identical to the LT Vz.35 – however, the problem is, it has the very same armor layout as the stock turret. It had improved ergonomics due to the presence of the new more advanced gun and so, unlocking this turret wouldn’t result in an improved armor, but rather in improved rate of fire. Here, the problem is the gun. Historically, the visual model would be kept, but the gun would have to be renamed from the KwK 38(t) to Škoda A8 (or ÚV Vz.39) and its performance would have to be nerfed to the stock gun level (while increasing its ROF significantly and perhaps tweaking soft stats like accuracy, although that is not entirely historical). This setup (with stock engine) would then be completely historical, as used by Bulgaria in WW2. On the downside, the turret wouldn’t have improved armor anymore and the 20mm’s would be gone.

- option two is to close both eyes and introduce the T-13M turret. The problem is, if you do that, then you have an unhistorical hull (T-13M hull was modified and looked differently, it also had more armor than the “stock” LT Vz.35).



The advantage of this setup would be the fact that the top engine would be historical (T-11/2 that is) as this vehicle used it. The turret also had improved armor – increased from 25/16/16 to 30/25/25. It also carried the gun that is already in the game (Škoda A7 aka KwK 38 (t)). The elite tracks would then have to be renamed to something as well, T-13M possibly (to make sure the players know the suspension and turret belonged together). The major disadvantage here is that the new turret would have to be remodelled visually, as it looked different.

- option three is to go all out to add the T-12 turret instead, turning the elite vehicle into a pseudo-T-12. T-12 was another LT Vz.35 based prototype, but it had one very distinctive feature: it carried a 47mm gun A9 (and as you can imagine, this is a serious upgrade). It’s the same gun as the current elite gun for Panzer 38t by the way. The performance of the gun was as such:

Penetration (at 30 degrees):
52mm at 100m
48mm at 500m
41mm at 1000m
35mm at 1500m

That means the ingame performance is roughly historical. As you can see, this would be a MAJOR buff. The engine for this variant (T-11/2 135hp) is historical as well. The turret would have to be larger however and it would also have to be remodelled. Naturally, such firepower on tier 2 would have to come at mobility cost (historically, the T-12 was also heavier – original LT Vz.35 weight was 10,5 tons, T-12 had 10,95 tons), which could be nerfed even further by introducing a third engine (Škoda Diesel, 120hp, failed due to low reliability) of the T-12D project.
Personally, I’d prefer the first “T-11″ variant, because it was actually fighting. At first glance, it’s a nerf, but everything could be tweaked by soft stats to keep the level the same. The T-13M variant makes probably most sense due to module continuity. The T-12 variant is a “let’s go wild” option. In any case however, Panzer 35t needs some serious overhaul. Next time, we’ll have a look at the Panzer 38t, which is even worse.





среда, 24 сентября 2014 г.

                Storm Gathers 9.3 Feedback

Hello everyone,

while we are waiting for the 9.3 patch (not today), Russians already have it (be grateful, that also means the worst bugs that sometimes appear get to be fixed before the patch comes out). From the discussion:

- some mods again stopped working with 9.3, but other players reports their mods to be working
- the shots sound more muted when in sniper mode, Storm states this is intentional: “The price of realism” (later, he adds “try hitting a tank with a hammer with someone inside – he will barely hear it”, although he adds that he forgot the physics he learned, so there is no need to bash him on that if it’s not true)
- XP for “tanking” will definitely not come via a micropatch, Storm states that currently, they will fix the formula, then they will upload it to the server, they will collect statistics and only after that it will be applied – “when it’s done it’s done”
- Storm on new easy-to-obtain medals: “And I, as a noob, really like them”
- one of the T-54 turrets has its weight incorrectly displayed, this will be checked
- Storm states that there were various optimizations and fixes when it comes to graphics in 9.3, for some players, FPS grew


- developers implemented (unknown where) the difference between rolled and cast armor (SS: both armors have different properties when hit by shell, it’s actually quite complex), but decided not to implement it, as it would be incomprehensible for players.
- the separate HD texture pack was made because “it was easier to make”, it’s possible in the future it will be changed to be automatic via launcher (SS: oddly enough, WoWp has it via launcher I think), it was made “so it would be downloaded only by those, who need it”)
- apparently, there is a nasty replay bug in 9.3 where if you try to quit the replay prematurely, you will be punished for early leaving the battle (not sure whether “it counts”, but the window with a threat appears).
- no plans to implement skill MM in random battles
- some player reported the game crashing when quitting combat, Storm replied it’s probably a buggy mod fault
- the “players online” on server is available when pressing Escape
- Storm does not watch My Little Pony
- camouflage mechanism will be reworked (so tanks don’t disappear in the middle of a field anymore just so)
- Storm will talk to the sound makers, whether there will be more pronounced sound of “tank insides” when in sniper mode (loading, engine etc.)
- old LT8′s (AMX-13/90 and the Chinese one) will not be rebalanced in any special way in near future, more like “as usual”, based on their statistics.
- Storm does personally not like playing IS-8 apparently, there was a really nice conversation in the thread about how Veider sits next to him and always hears “bail out” from Storm’s speakers.
- Storm on HD textures: “Only enthusiasts need them. And they’ll get it.”
- apparently, some players in 9.3 had freezes during the beginning of the battle. This was fixed in 0.9.3
- two more patches will come until the end of the year. 9.4 it will definitely not contain Havok. Storm admits he’s not sure whether WG will succeed in releasing both, as the schedule is really tight
- Storm check and the “normal” 9.3 patch does NOT contain HD textures, they need to be downloaded separately
- Storm confirms some HE explosion effects were reworked when hitting the ground, allegedly the armor hits look better as well, but he is not sure
- there is a bug in 9.3 where the kill rings (marks) display on the tank even when the option is disabled. Storm states that fixing this has low priority.
- Storm really likes the new Murovanka
- Veider, when asked why the KV-85 122mm alpha was not nerfed: “Many vehicles have this gun. Should we nerf it for all?”
- in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally
- ricocheting your shell into an enemy tank will count as your damage
- shells will not ricochet from house walls
(followed by explaining the ricochet mechanics, can be found here)
- new LT8 models have each over 40 thousand polygons
- water does not provide camouflage bonus
- shooting a tank that is under water does not make the shell lose penetration
- there are plans to rebalance LT’s further, the Chaffee rebalance and introducing new LT8′s are the first steps

вторник, 23 сентября 2014 г.

Patch 9.3 – Separate HD Textures
Attention! This is important, please read.
Hello everyone,

this is something that was not announced before, oddly enough. According to RU portal, from 9.3 onwards the HD textures for tanks will be downloaded as a separate ZIP file (for 9.3, the size of HD textures is 980 megabytes).

According to the same article, this was done to save traffic and computer space. It has to be done manually (at least the Russians had to) by downloading and installing separate texture pack – why it wasn’t done automatically via the launcher? Hell if I know.

Either way, please note that if your PC is strong enough to run full resolution HD textures (maximal texture quality), you have to manually install the HD textures separately! I am posting this here to make sure everyone remembers that, so you avoid the “WTF, tanks look lowres like shit on my new rig” questions on forums.

To install HD textures:

- you download them in a ZIP file (once it is available for EU/US client)
- you unpack them to WoT folder
- you have to run the client and set the texture quality to maximum


Wow. Manual texture installation, that is some stronk programink – that’s mod/cracked game stuff, not the besterest F2P game level.

                         9.3 Overview Video


Hello everyone,

here’s the usual Wargaming patch introduction video. For now, unfortunately, only in Russian. What you can do is turn automatic subtitles on and then have them translated to English. Not too good, but at least it will give you an overview of what they mention. As far as I can tell, there is nothing really surprising in the video.

Inside:

- new light tanks, reworked Murovanka, vehicle rebalance, new Stronghold functions
- LTTB: “much like the legendary T-50-2, same high speed and maneuverability”, but with added firepower, “the gameplay feeling is practically the same as the earlier T-50-2″
- T-54 Light: well-armored and armed light tank, can withstand hits from tanks of its tier
- US light tanks: good mobility and viewrange, guns are fast aiming and firing fast
- M41 has an autoloader for 10 shells, it can destroy in 20 seconds most of tier 7′s and many 8′s, but it is light, low hitpoints, has to be careful in picking targets
- T49 can mount a 152mm gun – base shell is HE, it makes a lot of damage but playing with it is complicated due to low ROF, long aimtime and low accuracy, 90mm gun is for players who like the fire support role
- RU251 is one of the fastest tanks in the game with a good gun, it’s possible to play it as a mobile sniper
- KV-1S split (KV-85 on tier 6), KV-85 gets to keep the favourite 122mm gun
- new HD models
- rework of Murovanka
- new Stronghold functions (“Chancellery”, mercenaries)
- certain map objects now explode (fuel tanks, cars)
- explosion effect was reworked
- new punishments for leavers and AFKers
- new ricochet system
- transmission/engine split
- if a tank drowns while being detracked (forced drowning), it will count as a kill for the person that caused the detrack

понедельник, 22 сентября 2014 г.

                         KTTC Records

Nothing much today (don’t forget to change your password on EU and US server for free 300 gold). If you are however interested, there are two things I wanted to link.

First is yet another Chieftain’s Hatch article, this time about the Sherman PR from 1942. Some interesting read.

Second is an article by Listy on Overlord’s blog about the British WB1 tank. Never heard of it before? No worries, noone has. I kept teasing Listy about this project for months because it’s his “white whale” – there are scraps of information, but noone knows what it really looked like. Good luck finding more though :)

In two days, Storm is planning a big stream, where he will allegedly (according to RU staff) talk about future features. In Russian of course, but that’s what FTR is here for. Should be interesting (topics will cover for example Havok, gold ammo etc.). He will also be playing WoT on Ru server, of course. Damn, he should come to EU using roaming. That should be fun!

- no plans to unify gold and premium account in WoT and WoT Blitz
- T110E5 will apparenty not be nerfed
- Q: “What will there be in WoT 2?” A: “WoT 2.0? What is that? :)”
- during ammorack explosions, remaining shells are not “used up” – you don’t have to buy them all back even though they all explode. This is so the players don’t suffer.
- it’s completely possible that new premium tanks will come soon
- it’s completely possible some of the removed maps (Port, Dragon Ridge) will return to the game after they are reworked
- there will be no “zombie mode” in WoT, it was only mentioned as April 1st joke
- crew visual models are not planned
- M6A2E1 buff confirmed (it loses its top battletier, thus getting limited MM)
- larger platoons are not planned
- the AFK and leaver punishment system will come in 9.3 – the only thing that was removed was the suicider punishment system, which needs to breworked
- there will be new tier 8 premium tanks
- “many new and nice, interesting things” will come in stronghold mode
- the XP bonus for “tanking” will not appear in 9.3, it will be reworked and it will come later
- Q: “Storm, what is the fate of 7/68 mode? What about team battles for tier 10?” A: “7/52″ (SS: take it how you will)
- apparently, according to Storm, the XVM minimap with tank names option mod is very resource-requiring
- on very weak computers (“calculators”), XVM can cause up to 30 percent FPS drop

- about half of WoT players have very weak computers


четверг, 18 сентября 2014 г.

KTTC Records
      
October Tier 10 EU Discounts
Hello everyone,

tier 10 discounts for October will be as follows (30 percent discount, 15 percent credit gain bonus):

1.10.-15.10. – E-100 (E-75, Tiger II)
15.10.-1.11. – M48 Patton (M46 Patton, Pershing 
        
Supertest: StuG IV Changes  
Hello everyone,

another interesting vehicle showed up on supertest. This time, it’s StuG IV and it’s a tier 5 premium tank destroyer.

 Well, it got buffed on supertest as well. First of all, its gun got buffed or changed altogether, not certain from the screenies. It got changed as such:

- apparently, now limited MM is considered
- gun penetration buffed from 106 to 110
- DPM buffed from 1720,7 to 1860,2
- reload time buffed from 3,836 to 3,548
- ROF buffed from 15,643 to 16,911
- Accuracy buffed from 0,345 to 0,336
- accuracy on the move when moving with maximum speed buffed by 29 percent
- the gun now traverses faster (earlier: 41,7, now 45,9)
- hull traverse buffed from 40 to 44 deg/s
- terrain resistance buffed from 0,863/1,055/1,822 to 0,767/0,959/1,822  

                                                            
The Hammer – 305mm B20 on Panther Chassis
 Hello everyone,

today, we are going to talk about one vehicle, that could eventually appear in the game as “EU tree” tier 10 artillery. As you probably know, Czechoslovak branches are planned within that tree and every tree has to come with at least one artillery branch. What you might however not know is that of all the potential nations of the EU tree, there are only two, that can build a complete tier 2 to 10 artillery branches: Czechoslovakia and Sweden.

This is obviously the Czechoslovak candidate. Let’s have a look at it in more details
Between 1946 and 1948, numerous (perhaps more than a dozen) various self-propelled gun projects were developed for the newly reformed Czechoslovak army. The exact numbers are not known and likely never will, as a part of the archive in Prague became flooded at some point and many precious documents were lost. What remains are the scraps of information, that take painstaking effort to piece together.

One of the challenges the Czechoslovak army faced was “what to do with all that collected German stuff” – during the war, Czechoslovak territory became a major strategic location, when it came to tank production (Jagdpanzer 38t and its variants, Marder, Grille, Sturmpanzer IV and others), but also repair. That meant that after the war, large amounts of German vehicles were recovered – either in state of repair from various workshops, or scattered around the countryside. Some the army got rid of immediately (Tiger and Tiger II tanks) because keeping them would be pointless (heavy, unreliable, no spare parts), some got pressed into service (Panzer IV, Hummel, Jagdpanzer 38t and others in limited numbers), but some the army didn’t really know what to do with (Panther).


Using captured equipment was considered problematic (not only because of spare parts, but also morally), it was always viewed as a stopgap measure, before the army could acquire something better and modern. After 1948, the question of “what” became completely clear, as the Soviets started selling Czechoslovakia some amounts of T-34/85 tanks and the license production was being prepared.

In the meanwhile however, numerous projects were prepared to bridge the gap, using whatever the army had at hand. Several of these projects proposed to use the Panther chassis for the heaviest type of artillery, including calibers of 150mm, 152,4mm and even 305mm.

The Vehicle

The project was proposed as superheavy artillery piece by Škoda on 10.10.1946. It involved – as said before – a Panther chassis (in case you are interested, you can read about the Panther itself in Czechoslovak service here) of an unspecified type. It was proposed to mount a 305mm B20 mortar project on it. The mortar at that point was proposed with two shells – a light 160 kg shell with the range of 10 kilometers and a heavy 235 kg shell with the range of 7 kilometers. At the point of this project however, the prototype mortar was not yet built. The muzzle velocity of the 160 kg shell was 430 m/s, the one of the heavy shell was 290 m/s. The mortar could fire in angles from 45 degrees to 75 degrees, but it could depress to 0 degrees for loading. The gun could traverse to 20 degrees on each side of the vehicle axis (40 degrees in total). Historical rate of fire was two rounds per 5 minutes.

The vehicle was built on “standard Panther chassis” (given the composition of vehicles captured at that point, it was most likely Ausf.G). The plans counted on removing a part of the Panther armor, reducing the weight of the entire vehicle to 45 tons. The vehicle was obviously not planned to fire on the move, a massive recoil brace could be deployed from the bottom of the vehicle between the tracks. The vehicle was to carry 9 mortar shells, but the engineers noted that their positioning on the top of the engine compartment (the big “drum”) would have a negative impact not only on the vehicle driving properties and engine lifespan, but also on fuel consumption, which was rated at 350 liters per 100km on the road and 700 liters per 100 km in terrain. The engine, powering the entire vehicle, was Maybach HL230 P30, rated at 700 horsepower, giving the entire vehicle a power to weight ratio of 15,5 hp/t. Maximum speed was listed as 25-30 km/h, theoretically up to 56 km/h. The crew was consisted of 4 men.

The project was relatively short-lived: as early as November 1946, Col.Trejbal (the commander of the Military Technical Institute) replied to Škoda with a letter, rejecting the project, citing the need for unified calibers and vehicles in the future. The project was however to be stored in the archives for research purposes. Škoda then moved their self-propelled guns to other (more perspective) platforms.
The Mortar
The mortar project itself however lived on
The prototype was actually built and tested in late 1948 and early 1949 with following properties:

B20:
Caliber: 305mm
Barrel length: 5500mm (L/18)
Shell weight: 160 kg
Explosive within shell weight: 42 kg
Charge weight: 10,2kg
Shell velocity: 430 m/s
Range: 10 km
Elevation: 40-75 degrees
Weight (ready to fire): 9,3 tons
Weight (transport, with carriage): 16 tons

After some modifications, the project evolved into its ultimate stage, the B32, before it was scrapped and Soviet weapons were purchased instead. More about those can be found here.

In World of Tanks

In World of Tanks, as mentioned above, this would be the ultimate artillery vehicle of the EU tree (Czechoslovak artillery branch). While it is known that theoretically, there is a rule that each separate tree has to have its own artillery branch, the unwillingness of Wargaming to introduce new artillery kinda makes the future of this rule uncertain. The artillery balance in the game is a fragile one and introducing such a massive gun could upset it.

On the other hand, from balancing point of view, it’s completely possible to simply nerf the alpha and splash to appropriate levels of GW E-100 (a bit more perhaps) and to keep the rate of fire to a minimum. On the plus side, this vehicle could be fairly mobile (for a SPG), which I imagine could come in handy in CW and such. And, of course, hits from a 305mm mortar would make some unicums cry, so that’s a bonus as well :) In any case, this is a hot contender for the (only) tier 10 EU tree artillery, along with the (somewhat problematic) Swedish Bkan project.

As a bonus, this project could even be upgraded if needed (with the B32 mortar for example, but that is unhistorical).


                       Supertest: T-34-3 Buffed

on supertest, T-34-3 (tier 8 premium Chinese medium tank) was buffed. This is NOT the final version apparently, but it’s a good indicator of what will happen. Stats for 100 percent crew.

- DPM increased from 1694,6 to 1821,1
- reload time buffed from 13,808s to 12,849s
- reate of fire buffed from 4,345 to 4,67
- accuracy buffed from 0,441 to 0,403

- accuracy on the move (when moving at maximum speed) buffed by 25 percent


                     Supertest: Panzer II Ausf.D
Hello everyone,

new tier 2 “premium” tank appeared on supertest. It’s Panzer II Ausf.D (…because, you know, there is not enough clones already). It’s very likely a reward tank, but what for – that is unknown. It’s even possible we are looking at New Year’s gift tank, it’s a perfect candidate (German, lowtier, crap).
Statistics for 100 percent.
Description:


Fast modification of Panzer II, intended for light divisions, based on cavalry units. Panzer II Ausf.D had a completely new hull and suspension, the turret was borrowed from Panzer I Ausf.C. The suspension included 8 doubled roadwheels of large diameter with individual torsion bar suspension without support rollers. The tanks with improvend suspension elements and with new drive sprockets recieved the designation of Ausf.E. According to various sources, 200-250 Ausf.D and E vehicles were built.


Tier: 2 Premium
Hitpoints: 210
Weight: 11 tons
Engine power: 140 hp
Power-to-weight: 12,73 hp/t
Maximum speed: 55/20 km/h
Terrain resistance: 0,863/1,151/2,014
Hull traverse: 45 deg/s
Viewrange: 320
Radiorange: 359,8

Armor – hull: 30/14,5/?
Armor – turret: 14,5/14,5/?

Gun: 20mm KwK
Penetration: 23
Damage: 11
DPM: 1373,5
Shells in autoloader: 10
Time between shots: 0,214s
Reload time of the autoloader: 2,87s
ROF: 124,863
Accuracy: 0,53
Aimtime: 1,4s
Depression: -10
Turret traverse rate: 44 deg/s






                          
                            M56 Scorpion
Hello everyone,


just a quick update on the M56 Scorpion and how it is doing on supertest. Scorpion set of characteristics (including pictures) was leaked earlier, when the vehicle was introduced to the supertest server.

The feedback from supertesters about this vehicle is that with current characteristics, it sucks even against tier 9 vehicles, let alone tier 10′s. The developers allegedly agree, they too are unhappy with the vehicle performance. Current line of thinking is that this tank destroyer will definitely have limited matchmaking – it’s allegedly even possible it will not see tier 9 and 10 tanks in battle at all. This is however extremely preliminary at this point, further tests and tweaks are being conducted.

- Ruineberg on Fire will be completely removed. It will be replaced by a winter Ruinberg version.
- developers are still working on bigger maps
- new motion physics will not come in 9.4, but later
- Storm states that it is necessery to find a balance in the amount of bushes on maps. Too few are bad, but there are sometimes too many “shooting bushes” out there.
- once upon a time, long time ago, there was a map called “Savannah”. Developers decided not to implement it, because arty was dominating on it and there was nowhere to hide.
- the Chaffee Race mode is also temporary, just like the soccer and Karl modes were, there will be a medal and the Chaffee will be handed out for free

- Storm states that some FPS loss reports reported lately could not be proven on computers of the same configuration

пятница, 12 сентября 2014 г.

Лучшие Реплеи Недели #37

                                                                                      

вторник, 9 сентября 2014 г.

суббота, 6 сентября 2014 г.

Заправься с World of Tanks и BURGER KING!

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Mortal Combat :D




четверг, 4 сентября 2014 г.

Panther with 88mm L/71 Supertest Changes
Hello everyone,

on supertest, the Panther 88mm (original stats) was changed as such:

- terrain passability buffed from 0,767/0,959/1,822 to 0,575/0,767/1,438
- hull traverse buffed from 36 to 38 deg/s
- DPM increased from 2115 to 2176,4
- reload time buffed from 6,808 to 6,616
- ROF buffed from 8,813 to 9,068
- depression buffed from -2 to -5
- turret traverse buffed from 29,2 to 33,4

So, in total:

Statistics for 100 percent crew, preliminary price is 11,5k gold.

Tier: 8 Premium
Hitpoints: 1500
Weight: 46,5 tons
Engine power: 600 hp
Power-to-weight: 12,9 hp/t
Maximum speed: 46/20 km/h
Terrain resistance: 0,575/0,767/1,438
Hull traverse: 38 deg/s
Viewrange: 390
Radiorange: 573,6

Armor – hull: 80/50/40
Armor – turret: 120/60/60

Gun: 88mm L/71
Penetration: 203
Damage: 240
DPM: 2176,4
Reload time: 6,616s
ROF: 9,068
Accuracy: 0,307
Aimtime: 2,4s
Depression: -5 in the front, -7 on the sides
Turret traverse rate: 33,4 deg/s